At all Pro TableTop events we will have standardized terrain on all the tables. We want the competitive environment to be the best it can be.
Each table will have 4 ruins, 2 stacked boxes, 2 craters and 2 forests on them.
All the boards will have deployment zones, objective marker areas and terrain placement marks on them. This will allow for fast and easy set up with no error.
TAKE A LOOK INSIDE OUR TABLES
MIDDLE RUIN: 12"x6" Base / 8" Walls
BACK RUIN: 12"x9" Base / 4" Walls / 1 Floor
HILLS: 12"x9" Base / 2" Step / 2" Step
FOREST: 12"x6" Base
CRATER: 6"x6" Base
PTT Ruins (Corner Pieces and “L’s”) -- The outline for PTT Ruins on the mat is considered to be part of the terrain and all rules that apply to the terrain apply to the area within the outline. A model is considered to be in the terrain if any part of the model is inside of the area marked on the mat or touching the wall. Models may not be placed on the top edge of any PTT Ruins.
Only INFANTRY, BEASTS, SWARMS, and units that can FLY can be set up or end their move on the upper floor of PTT Ruins (any unit can do so on the ground floor). INFANTRY can move through the floors and walls of a PTT Ruin without further impediment. Models without the FLY keyword (or any similar keyword that allows them to ignore intervening terrain) must account for any vertical movement to move up to or down from the upper level of a PTT Ruin. The vertical height of the PTT Ruin upper level is 4 inches. There is no charge distance penalty for charging through PTT Ruins. A unit can not be placed on the second floor of a PTT Ruin if its base overhangs at all.
INFANTRY units that are on or touching a PTT Ruin receive the benefit of cover. Other units that are on or touching a PTT Ruin only receive the benefit of cover if at least 50% of every model is obscured from the point of view of any shooting model in the firing unit.
PTT Craters and PTT Forests -- INFANTRY units that are on or touching a PTT Crater or PTT Forest receive the benefit of cover. Other units that are entirely on or touching a PTT Crater or PTT Forest only receive the benefit of cover if at least 50% of every model is obscured from the point of view of any shooting model in the firing unit.
If, when a unit charges, one or more of its models have to move across any part of a PTT Crater or PTT Forest, you must subtract 2” from the unit’s charge distance.
PTT Container Stacks -- A PTT Container Stack is treated as “open ground.” That means that units and models do not gain a cover save merely by being in or on a PTT Container Stack. Units that are touching a PTT Container Stack only receive the benefit of cover if at least 50% of every model is obscured from the point of view of any shooting model in the firing unit.
Models without the FLY keyword (or any similar keyword that allows them to ignore intervening terrain) must account for any vertical movement to move up to or down from the upper level of a PTT Container Stack. The vertical height of each level of a PTT Container Stack is 2 inches. Models must pay for each change in elevation by any relevant part of the model (i.e., hull or base, as appropriate). There is no charge distance penalty for charging through PTT Container Stacks, although models must account for any change in vertical distance during the charge
Models may be placed in any available open space on a PTT Container Stack, but may NOT be placed under the base of any overhanging model. If a model will not fit safely in the desired position, both players must agree on the model’s actual position and mark the relevant locations to represent the model’s base or hull (as appropriate). Models that overhang one or more levels of a PTT Container Stack (which includes the table around the terrain piece) are considered to be on ALL of those levels for all purposes (including determination of whether the model is within 1” of an enemy model). For line of sight purposes, the entire model is considered to be at the highest level of the PTT Container Stack.
Advisory Note: The rules for the PTT Container Stack are intended to cause the piece to operate functionally as a “hill.” The rules do not permit any model to be placed in an “un-assaultable” position purely as a consequence of the rules or geometry of the terrain.
NO “WOBBLY MODEL SYNDROME” AT PTT EVENTS! -- Other than the limited exception for moving on PTT Container Stacks, players may not invoke “Wobbly Model Syndrome” during the event. Models may only be moved or placed in a manner where their base (and, if applicable, hull) will fit in its final position. Models may not be disassembled or reconfigured during the course of the game for any reason.
“TOUCHING” TERRAIN COUNTS AS “ON OR IN” -- A model is considered to be “on or in” terrain if its base (or, hull, if applicable) is touching, in or above the terrain. For vehicle models that have a rule that allows a player to measure from the hull, the model is considered to be “on or in” terrain if any part of the model’s hull is touching or over the relevant terrain.